I'VE WORKED AT

Netherrealm Studios / WB Games

Lead UX/UI Designer, 2010–Present

  • Created the UX and UI design for several chart topping mobile games. Including Injustice 2, Mortal Kombat X, Injustice, and Batman: Arkham Origins.

  • Helped grow and mentor a team of UI Designers, UX Designers, and 2D Artists.

  • Instituted a User Centered Design process and focus for the UX/UI team that was not previously followed.

  • Implemented our Nexus Design System, helping UX, UI, and Devs share UI elements easily. Increasing collaboration and design cohesion.

  • Overhauled the Visual Design process to have clear creative direction from blue sky to fine details.

  • Worked closely with Product Managers to greatly increase retention and boost KPI’s.

  • Created Interaction, Visual, and Motion Design for the console games Mortal Kombat 9 and 10, as well as Injustice: Gods Among Us.

  • Worked with our User Research group to conduct usability testing on wireframes, prototypes, and functional builds.

  • Managed outsource UI and art teams for three simultaneous projects keeping them to a high quality bar.

Evil Twin Brother

Senior Visual Designer, 2008–2013

  • Art Direction and design on websites for Square Enix, Subway, and Eukanuba.

  • Created game UI for Disney Interactive, Microsoft, and Capcom.

  • Created motion design and graphic design for Gatorade, Gamestop, and Domino’s Pizza.

Robomodo / Activision

Lead UI Designer, 2008–2010

  • Led the UI team on two Tony Hawk video game projects.

  • Set the flow and information architecture for the titles.

  • Art directed and collaborated with outside contractors and the Activision marketing team.

  • Developed new interaction patterns for a unique depth and motion sensing peripheral.

 

Somersault / Avenue Edit

2D Motion Designer, 2007–2008

  • Designed and animated TV commercials in a highly time critical environment for clients like Crest, Marlboro, and Vivendi.

 

Electronic Arts / EA Chicago

Senior UI Designer, 2007

  • Created the visual style and implemented the UI for the unreleased Def Jam 2 fighting game.

  • Concepted a unique interface for an art based game for the Nintendo DS.

 

Midway Games

Senior UI Artist, 2005–2007

  • Visual Design and implementation on multiple game titles such as Blitz The League 2, NBA Ballers: Phenom, Gauntlet Seven Sorrows, and Stranglehold.

  • First brought animated motion comps to the design process.


  • I am a clear and avid communicator.

  • I approach creativity as a process that allows the freedom to explore at first.

  • I have empathy with the end user and our team so that we have clear goals.

  • I hire people that I trust to make good decisions.

  • Before trying to solve a problem, we should fully understand it.

  • I build trust and listen to my team in order to be an effective leader.

SOFT SKILLS


Hard Skills

  • Photoshop

  • Illustrator

  • After Effects

  • Adobe XD

  • Axure

  • Sketch

  • InVision

  • Maya

  • Unreal Engine 4

  • JIRA

  • Scaleform

  • Flash


STUDENT LOANS By

The Illinois Institute of Art

BFA Interactive Media Design, 2005

Best in Show Graduate Award